EXTRACURRICULARS

Student Council

The Student Council gives students a voice to make changes within their school community. We will work together to develop leadership skills, build relationships with the staff and students within the school, and develop school wide initiatives to build a school atmosphere based on what the students want.

Garden room

Gardening & Hydrophonics

Students learn how to plant seeds, care for plants, and harvest their own food with our hydroponics machine. They also learn the importance of healthy eating and nutrition. This small group activity provides a safe and supportive environment for students to learn and develop a sense of responsibility.

Robotics

Lego Robotics

Lego robotics is a fun and educational way for students to learn about STEM (science, technology, engineering, and math) concepts. Students learn how to build and program robots to complete tasks. This program enables students to identify problems and improve their problem-solving skills. While cooperating with a team, students stay engaged and motivated in their learning.

CHESS

To build critical thinking within children, this can be accomplished by teaching strategy and understanding. Playing the game of Chess builds purpose, every move must come with a purpose to benefit every opportunity. Students can use the same practice in their everyday life, every move in life should come with a purpose to succeed in the future.

Yearbook Committee

Yearbook will allow the 5th grade students to take ownership of their own yearbook. They will be in charge of taking pictures of their peers and school wide events, planning the book from front cover to back cover, collecting photos and organizing them. They will be setting up the schedule to meet the deadlines.

3D printing program

3D Printing Program

The 3D printing program fosters our students creativity and innovation by challenging them to think outside the box and create anything they can imagine. 3D printing is a rapidly growing technology that is changing the way we learn and create. It is a hands-on, creative, and problem solving activity that is used to teach a variety of STEM concepts including science, engineering, math, and design.